The HTML oncanplaythrough event
The HTML oncanplaythrough attribute runs JavaScript when the browser estimates it can play the media to the end without buffering. It is an inline handler for the canplaythrough event; in modern code prefer addEventListener('canplaythrough', …).
Overview
The oncanplaythrough event attribute runs JavaScript when media can play through without stopping. In JavaScript the event itself is named canplaythrough — drop the on prefix when you call addEventListener.
It is one of the media events, fired by <audio> and <video> elements as their loading and playback state changes. These events drive custom players — progress bars, buffering spinners, play/pause UI.
You can wire this up with the inline oncanplaythrough HTML attribute, but the modern, recommended approach is element.addEventListener('canplaythrough', handler) in JavaScript. That keeps behavior out of your markup, lets you attach several handlers to the same event, and makes them easy to remove. The inline attribute is fine for quick demos.
Syntax
<element oncanplaythrough="handler()">…</element>
element.addEventListener('canplaythrough', handler);
Best practices
- Prefer
element.addEventListener('canplaythrough', handler)over the inlineoncanplaythroughattribute — it separates behavior from markup and allows multiple handlers. - Attach media events to the <video>/<audio> element to build custom player UI.
- Read the element's state (
currentTime,duration,buffered) inside the handler. - Still provide native
controlsand captions for accessibility.
Frequently asked questions
What is the oncanplaythrough event?
canplaythrough.Which elements fire this event?
How do I build a custom video player?
currentTime and paused on the element to drive your own controls.Should I use the oncanplaythrough attribute or addEventListener?
addEventListener('canplaythrough', …) in JavaScript. The inline oncanplaythrough attribute works but mixes behavior into the markup and allows only one handler per element.