References

Beginner-friendly references for web development, with live, editable examples.

The HTML onwheel event

Event All modern browsers Updated
Quick answer

The HTML onwheel attribute runs JavaScript when the user rotates a mouse or touchpad wheel over the element. It is an inline handler for the wheel event; in modern code prefer addEventListener('wheel', …).

Overview

The onwheel event attribute runs JavaScript when the wheel is scrolled over the element. In JavaScript the event itself is named wheel — drop the on prefix when you call addEventListener.

It is one of the mouse events. Its handler receives a MouseEvent with details such as the pointer coordinates (clientX/clientY), which button was used, and which modifier keys were held. For input that also covers touch and pen with one code path, the modern pointer events are the recommended replacement.

You can wire this up with the inline onwheel HTML attribute, but the modern, recommended approach is element.addEventListener('wheel', handler) in JavaScript. That keeps behavior out of your markup, lets you attach several handlers to the same event, and makes them easy to remove. The inline attribute is fine for quick demos.

Syntax

<element onwheel="handler()">…</element>

element.addEventListener('wheel', handler);

Best practices

  • Prefer element.addEventListener('wheel', handler) over the inline onwheel attribute — it separates behavior from markup and allows multiple handlers.
  • Build interactivity on real <button> or link elements so it also works with the keyboard — not on mouse events alone.
  • Consider the unified pointer events to handle mouse, touch and pen together.
  • Read coordinates and the pressed button from the MouseEvent the handler receives.

Frequently asked questions

What is the onwheel event?
It runs JavaScript when the wheel is scrolled over the element. In JavaScript the event is named wheel.
Does this event work on touch screens?
Mouse events have limited support on touch devices. For input that works across mouse, touch and pen, use the pointer events instead.
How do I get the mouse position?
Read event.clientX and event.clientY (viewport-relative) from the MouseEvent passed to the handler.
Should I use the onwheel attribute or addEventListener?
Prefer addEventListener('wheel', …) in JavaScript. The inline onwheel attribute works but mixes behavior into the markup and allows only one handler per element.